State
AdvancedLocation: /studio/[project]/state
Screenshot coming soon
The State tab aggregates the dialogue graph's state_changes into a per-character, category-laned board to track how each character's state evolves through the story. It surfaces where and how a character's tracked states (e.g. relationship, emotion, inventory categories) change. Its data comes from the dialogue graph and narrative.characters.
- 1Open the State tab to see the per-character state-tracking board.
- 2Follow the category-laned state-change entries for each character.
- 3If empty, add state_changes to dialogue nodes to populate the data.
Tip
State changes derive from state_changes entered on dialogue nodes; if tracking is empty, fill them in per node in the Dialogue tab first.