How owntent works
owntent is one pipeline for AI filmmaking. Instead of juggling a dozen model tabs, it structures your story into shots, runs generation across whichever models you connect (BYOK, billed at cost), caches identical inputs so retries never re-bill, and regenerates only the shots a change affects. Scene-by-scene approval gates and a cost guard keep a multi-shot production controllable from first frame to final cut.
The pipeline, end to end
- 1
Structure
A brief, script, novel, or webtoon becomes scenes and shots with characters, locations, and shot language.
- 2
Generate across models
Connect any image, video, or voice model via BYOK and mix per shot. New model ships today? Wire its API in today.
- 3
Cache & estimate
Every call is estimated before it runs; identical inputs are served from the hash cache with zero re-billing.
- 4
Regenerate only what changed
Change a character or a line and owntent regenerates only the affected shots — the rest of the film stays put.
- 5
Assemble
Latest takes auto-assemble into an editable timeline; trim, score, subtitle, and export local-first.
What the pipeline gives you
- One pipeline, every model — no more scattered tabs and lost assets.
- BYOK — generate at cost with your own keys; no per-generation markup.
- Hash caching — retry and iterate without paying twice.
- Incremental regeneration — only the changed shots re-run.
- Cost guard — see the estimate before you spend.
- Scene approval gates — keep the director's intent at every step.
How-it-works FAQ
What does 'BYOK' mean?
Bring Your Own Keys: you connect your own API keys for image, video, and voice models, and generation is billed at cost directly to you. owntent adds no per-generation markup.
What happens when a new AI model ships?
Thanks to the adapter design, you can wire in a new model's API the day it ships and mix it per shot — your pipeline, assets, and projects stay the same.
Why don't retries cost more?
Identical inputs are served from a hash cache, so re-running the same generation doesn't re-bill. You only pay when the inputs actually change.
Where are my projects and media stored?
Local-first. Your media and projects live on your disk; the account only syncs purchases and Pro access.